From MMORPG to a Classroom Multiplayer Presential Role Playing Game

dc.contributor.authorSusaeta, Heinz
dc.contributor.authorJimenez, Felipe
dc.contributor.authorNussbaum, Miguel
dc.contributor.authorGajardo, Ignacio
dc.contributor.authorJose Andreu, Juan
dc.contributor.authorVillalta, Marco
dc.date.accessioned2024-01-10T12:39:07Z
dc.date.available2024-01-10T12:39:07Z
dc.date.issued2010
dc.description.abstractThe popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a virtual world where they have the opportunity to manipulate and explore, thus motivating the construction of knowledge. The interaction and collaboration between participants allows students to exchange information, test their understanding and reflect on what they have learned. Given the promising results of using MMORPG technologies for educational purposes, this paper translates the multiplayer role playing game (MRPG) aspect, the essential concept behind MMORPGs, into the classroom context. We present the abstraction behind a Classroom Multiplayer Presential Role Playing Game (CMPRPG) and the development of a CMPRPG for teaching ecology. The game has a quest structure in which each result highlights a key teaching objective. It is implemented at a high level, with interaction between reusable game elements defined using triggers. It is observed that the implemented CMPRPG has appropriate usability levels, benefits the learning and application of the concepts of ecology and, in the interactive dimensions, it encourages participation and collaborative narrative structures among participants.
dc.format.extent13 páginas
dc.fuente.origenWOS
dc.identifier.eissn1436-4522
dc.identifier.issn1176-3647
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/77147
dc.identifier.wosidWOS:000282274000023
dc.information.autorucIngeniería; Andreu JJ;S/I;162848
dc.information.autorucIngeniería;Gajardo I ;S/I;155375
dc.information.autorucIngeniería;Jimenez F ;S/I;154638
dc.information.autorucIngeniería;Nussbaum M;S/I;99303
dc.information.autorucIngeniería;Susaeta H;S/I;19005
dc.issue.numero3
dc.language.isoen
dc.nota.accesoSin adjunto
dc.pagina.final269
dc.pagina.inicio257
dc.publisherNATL YUNLIN UNIV SCIENCE & TECHNOLOGY, TAIWAN
dc.revistaEDUCATIONAL TECHNOLOGY & SOCIETY
dc.rightsregistro bibliográfico
dc.subjectLearning
dc.subjectclassroom
dc.subjectmultiplayer game
dc.subjectMMOG
dc.subjectvirtual worlds
dc.subject.ods04 Quality Education
dc.subject.odspa04 Educación y calidad
dc.titleFrom MMORPG to a Classroom Multiplayer Presential Role Playing Game
dc.typeartículo
dc.volumen13
sipa.codpersvinculados162848
sipa.codpersvinculados155375
sipa.codpersvinculados154638
sipa.codpersvinculados99303
sipa.codpersvinculados19005
sipa.indexWOS
sipa.indexScopus
sipa.trazabilidadCarga SIPA;09-01-2024
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
From MMORPG to a Classroom Multiplayer Presential Role Playing Game.pdf
Size:
183.28 KB
Format:
Adobe Portable Document Format
Description: