A Real-world Approach to Motivate Students on the First Class of a Computer Science Course

dc.catalogadorjwg
dc.contributor.authorBellino, Alessio
dc.contributor.authorHerskovic, Valeria
dc.contributor.authorHund, Michael
dc.contributor.authorMuñoz Gama, Jorge
dc.date.accessioned2024-05-30T17:18:02Z
dc.date.available2024-05-30T17:18:02Z
dc.date.issued2021
dc.description.abstractA common belief among students is that computing is a boring subject that lacks a connection to the real world. The first class (one 80-minute session) in an introductory computer science course may be an appropriate instance to combat such a belief. Previous studies have used coursewide interventions, e.g., games and physical/tangible devices to improve students' motivation. However, although other approaches help motivate students, they may lack real-world context or have a high cost of deployment. This article proposes a novel real-world based approach to introduce programming concepts in the first class of the introductory computer science course. This approach, called Protobject based, is applicable to courses with over 100 students, has a low deployment entry barrier, requires low investment, and may be used creatively to implement different experiences. Furthermore, the Protobject-based approach has an equivalent motivational effect-at least in the short-term-to a Game-based approach even if it is entirely focused on the real world. The low requirements of the approach make it especially suitable for an 80-minute first class in an introductory computer science course. The Protobject-based approach has been preliminarily validated and compared to a pure game-based approach with a study with 376 participants, and we present the analysis of motivation questionnaires, a pre-test and post-test, and a homework assignment given to the students. We posit that more research into initiatives such as this one-that can show students how computer science can impact the real world around them-is warranted.
dc.description.funderCONICYT/FONDECYT (Chile)
dc.description.funderDepartamento de Ciencia de la Computacion UC/Fond
dc.format.extent23 páginas
dc.fuente.origenWOS
dc.identifier.doi10.1145/3445982
dc.identifier.issn1946-6226
dc.identifier.urihttps://doi.org/10.1145/3445982
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/86084
dc.identifier.wosidWOS:000669690000006
dc.information.autorucEscuela de Ingeniería; Munoz Gama, Jorge; 0000-0002-6908-3911; 1013863
dc.issue.numero3
dc.language.isoen
dc.nota.accesocontenido parcial
dc.publisherASSOC COMPUTING MACHINERY
dc.revistaACM TRANSACTIONS ON COMPUTING EDUCATION
dc.rightsacceso restringido
dc.subjectcs1
dc.subjectCOMPUTATIONAL THINKING
dc.subject.ddc370
dc.subject.deweyEducaciónes_ES
dc.titleA Real-world Approach to Motivate Students on the First Class of a Computer Science Course
dc.typeartículo
dc.volumen21
sipa.codpersvinculados1013863
sipa.trazabilidadORCID;2024-05-30
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