Convergence of Digital Technologies in Science Teaching at School

dc.catalogadorgrr
dc.contributor.authorGarcía-Martínez, Álvaro
dc.contributor.authorStruchiner, Miriam
dc.contributor.authorQuintanilla Gatica, Mario R.
dc.contributor.authorAbella, Sandra
dc.contributor.authorAbella-Peña, Leonardo
dc.contributor.authorRodríguez-Malebrán, Mariano
dc.contributor.authorDos Santos Neto, Raul
dc.date.accessioned2024-11-08T16:16:11Z
dc.date.available2024-11-08T16:16:11Z
dc.date.issued2024
dc.description.abstractThis chapter presents the convergence of digital technologies applied in four experiences of interaction in science education. The first experience presents the potential of the interaction forums of virtual social networks in the context of physics explored through a science fiction film. The second summarizes the development of a video game for mobile devices focused on the recognition of biological controllers. The third and fourth sections present the design and application of online role-playing video games to teach about wetland ecosystems and to develop the concept of discontinuity of matter, respectively. Each of the experiences presents its objectives, scope, and limitations, together with reflections and projections of the work done, with the intention of offering the reader possible scenarios for future or current research in the field.
dc.format.extent20 páginas
dc.fuente.origenSIPA
dc.identifier.eisbn978-3031528309
dc.identifier.isbn978-3031528293
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-031-52830-9_16
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/88494
dc.information.autorucFacultad de Educación; Quintanilla Gatica, Mario R.; 0000-0002-4411-7919; 100333
dc.language.isoen
dc.nota.accesocontenido parcial
dc.pagina.final328
dc.pagina.inicio309
dc.publisherSpringer Nature
dc.relation.ispartofRethinking Science Education in Latin-America
dc.rightsacceso restringido
dc.subjectDigital Technologies
dc.subjectScience Teaching
dc.subjectSchool
dc.subjectScience teaching
dc.subjectDigital technologies
dc.subjectEducational video games
dc.subject.ddc370
dc.subject.deweyEducaciónes_ES
dc.subject.ods04 Quality education
dc.subject.odspa04 Educación de calidad
dc.titleConvergence of Digital Technologies in Science Teaching at School
dc.typecapítulo de libro
sipa.codpersvinculados100333
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