A Model to Support the Design of Multiplayer Games

dc.contributor.authorZagal, José Pablo
dc.contributor.authorNussbaum Voehl, Miguel
dc.contributor.authorRosas Diaz, Ricardo
dc.date.accessioned2022-05-20T14:30:37Z
dc.date.available2022-05-20T14:30:37Z
dc.date.issued2000
dc.description.abstractExtensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and society. The advent of computers and technology in general has also been akin to the need for entertainment that every human being seeks. However, a curious dichotomy exists in the nature of electronic games: the vast majority of electronic games are individual in nature whereas the nonelectronic ones are collective by nature. On the other hand, recent technological breakthroughs are finally allowing for the implementation of electronic multiplayer games. Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games but also related to the relevant elements of a game in general. Additionally, the model is used to assist in the design of two multiplayer games. “One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games …â€
dc.fuente.origenMIT Press
dc.identifier.doi10.1162/105474600566943
dc.identifier.issn1054-7460
dc.identifier.urihttps://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6787992
dc.identifier.urihttps://doi.org/10.1162/105474600566943
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/64244
dc.information.autorucEscuela de ingeniería ; Nussbaum Voehl, Miguel ; S/I ; 99303
dc.information.autorucEscuela de psicología ; Rosas Diaz, Ricardo ; S/I ; 63677
dc.issue.numero5
dc.language.isoen
dc.nota.accesoContenido parcial
dc.pagina.final462
dc.pagina.inicio448
dc.publisherMIT PRESS
dc.revistaPresence
dc.rightsacceso restringido
dc.titleA Model to Support the Design of Multiplayer Gameses_ES
dc.typeartículo
dc.volumen9
sipa.codpersvinculados99303
sipa.codpersvinculados63677
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