A framework for the design and integration of collaborative classroom games

dc.contributor.authorEcheverria, Alejandro
dc.contributor.authorGarcia Campo, Cristian
dc.contributor.authorNussbaum, Miguel
dc.contributor.authorGil, Francisca
dc.contributor.authorVillalta, Marco
dc.contributor.authorAmestica, Matias
dc.contributor.authorEcheverria, Sebastian
dc.date.accessioned2024-01-10T13:45:39Z
dc.date.available2024-01-10T13:45:39Z
dc.date.issued2011
dc.description.abstractThe progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The educational dimension employs Bloom's revised taxonomy to define learning objectives and applies the classroom multiplayer presential game (CMPG) pedagogical model while the ludic dimension determines the gaming elements subject to constraints imposed by the educational dimension. With a view to validating the framework, a game for teaching electrostatics was designed and experimentally implemented in a classroom context. An evaluation based on pre/post testing found that the game increased the average number of correct answers by students participating in the experiment from 6.11 to 10.00, a result found to be statistically significant. Thus validated, the framework offers a promising basis for further exploration through the development of other games and fine-tuning of its components. (C) 2011 Elsevier Ltd. All rights reserved.
dc.description.funderCenter for Research on Educational Policy and Practice
dc.fechaingreso.objetodigital2024-04-02
dc.format.extent10 páginas
dc.fuente.origenWOS
dc.identifier.doi10.1016/j.compedu.2010.12.010
dc.identifier.eissn1873-782X
dc.identifier.issn0360-1315
dc.identifier.urihttps://doi.org/10.1016/j.compedu.2010.12.010
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/79062
dc.identifier.wosidWOS:000289396000005
dc.information.autorucIngeniería;Amestica M ;S/I;148604
dc.information.autorucIngeniería;Echeverria S;S/I;204106
dc.information.autorucIngeniería;Garcia C ;S/I;148454
dc.information.autorucIngeniería;Gil F ;S/I;154834
dc.information.autorucIngeniería;Nussbaum M ;S/I;99303
dc.issue.numero1
dc.language.isoen
dc.nota.accesocontenido parcial
dc.pagina.final1136
dc.pagina.inicio1127
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.revistaCOMPUTERS & EDUCATION
dc.rightsacceso restringido
dc.subjectCooperative/collaborative learning
dc.subjectImproving classroom teaching
dc.subjectInteractive learning environments
dc.subjectCOMPUTER
dc.subjectIMPACT
dc.subject.ods04 Quality Education
dc.subject.odspa04 Educación y calidad
dc.titleA framework for the design and integration of collaborative classroom games
dc.typeartículo
dc.volumen57
sipa.codpersvinculados148604
sipa.codpersvinculados204106
sipa.codpersvinculados148454
sipa.codpersvinculados154834
sipa.codpersvinculados99303
sipa.indexWOS
sipa.indexScopus
sipa.trazabilidadCarga SIPA;09-01-2024
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