Classroom multiplayer presential games
dc.contributor.author | Nussbaum Voehl, Miguel | |
dc.contributor.author | Susaeta Jenssen, Heinz Patrick | |
dc.contributor.author | Jimenez Vial, Felipe Cristian | |
dc.contributor.author | Gajardo Rodriguez, Ignacio | |
dc.contributor.author | Andreu Tamayo, Juan Jose | |
dc.contributor.author | Villalta Páucar, Marco Antonio | |
dc.contributor.author | Nordlinger, John | |
dc.date.accessioned | 2022-05-11T20:05:43Z | |
dc.date.available | 2022-05-11T20:05:43Z | |
dc.date.issued | 2009 | |
dc.description.abstract | Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities. | |
dc.fuente.origen | IEEE | |
dc.identifier.doi | 10.1109/T4E.2009.5314109 | |
dc.identifier.isbn | 978-1424455065 | |
dc.identifier.uri | https://doi.org/10.1109/T4E.2009.5314109 | |
dc.identifier.uri | https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5314109 | |
dc.identifier.uri | https://repositorio.uc.cl/handle/11534/63760 | |
dc.information.autoruc | Escuela de ingeniería ; Nussbaum Voehl, Miguel ; S/I ; 99303 | |
dc.information.autoruc | Escuela de ingeniería ; Susaeta Jenssen, Heinz Patrick ; S/I ; 19005 | |
dc.information.autoruc | Escuela de ingeniería ; Jimenez Vial, Felipe Cristian ; S/I ; 131490 | |
dc.information.autoruc | Escuela de ingeniería ; Gajardo Rodriguez, Ignacio ; S/I ; 155375 | |
dc.information.autoruc | Escuela de ingeniería ; Andreu Tamayo, Juan Jose ; S/I ; 162848 | |
dc.information.autoruc | Facultad de educación ; Villalta Paucar, Marco Antonio ; S/I ; 18701 | |
dc.language.iso | en | |
dc.nota.acceso | Contenido parcial | |
dc.publisher | IEEE | |
dc.relation.ispartof | International Workshop on Technology for Education (2009 : Bangalore, India) | |
dc.rights | acceso restringido | |
dc.subject | Education | |
dc.subject | Collaboration | |
dc.subject | Games | |
dc.subject | Books | |
dc.subject | Internet | |
dc.subject | Environmental factors | |
dc.subject | Educational institutions | |
dc.subject | Communications technology | |
dc.subject | Educational robots | |
dc.subject | Technology transfer | |
dc.title | Classroom multiplayer presential games | es_ES |
dc.type | comunicación de congreso | |
sipa.codpersvinculados | 99303 | |
sipa.codpersvinculados | 19005 | |
sipa.codpersvinculados | 131490 | |
sipa.codpersvinculados | 155375 | |
sipa.codpersvinculados | 162848 | |
sipa.codpersvinculados | 18701 |
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