Classroom multiplayer presential games

dc.contributor.authorNussbaum Voehl, Miguel
dc.contributor.authorSusaeta Jenssen, Heinz Patrick
dc.contributor.authorJimenez Vial, Felipe Cristian
dc.contributor.authorGajardo Rodriguez, Ignacio
dc.contributor.authorAndreu Tamayo, Juan Jose
dc.contributor.authorVillalta Páucar, Marco Antonio
dc.contributor.authorNordlinger, John
dc.date.accessioned2022-05-11T20:05:43Z
dc.date.available2022-05-11T20:05:43Z
dc.date.issued2009
dc.description.abstractGiven the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities.
dc.fuente.origenIEEE
dc.identifier.doi10.1109/T4E.2009.5314109
dc.identifier.isbn978-1424455065
dc.identifier.urihttps://doi.org/10.1109/T4E.2009.5314109
dc.identifier.urihttps://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5314109
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/63760
dc.information.autorucEscuela de ingeniería ; Nussbaum Voehl, Miguel ; S/I ; 99303
dc.information.autorucEscuela de ingeniería ; Susaeta Jenssen, Heinz Patrick ; S/I ; 19005
dc.information.autorucEscuela de ingeniería ; Jimenez Vial, Felipe Cristian ; S/I ; 131490
dc.information.autorucEscuela de ingeniería ; Gajardo Rodriguez, Ignacio ; S/I ; 155375
dc.information.autorucEscuela de ingeniería ; Andreu Tamayo, Juan Jose ; S/I ; 162848
dc.information.autorucFacultad de educación ; Villalta Paucar, Marco Antonio ; S/I ; 18701
dc.language.isoen
dc.nota.accesoContenido parcial
dc.publisherIEEE
dc.relation.ispartofInternational Workshop on Technology for Education (2009 : Bangalore, India)
dc.rightsacceso restringido
dc.subjectEducation
dc.subjectCollaboration
dc.subjectGames
dc.subjectBooks
dc.subjectInternet
dc.subjectEnvironmental factors
dc.subjectEducational institutions
dc.subjectCommunications technology
dc.subjectEducational robots
dc.subjectTechnology transfer
dc.titleClassroom multiplayer presential gameses_ES
dc.typecomunicación de congreso
sipa.codpersvinculados99303
sipa.codpersvinculados19005
sipa.codpersvinculados131490
sipa.codpersvinculados155375
sipa.codpersvinculados162848
sipa.codpersvinculados18701
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