Methodology for evaluating a novel education technology: a case study of handheld video games in Chile

dc.contributor.authorMargolis, JL
dc.contributor.authorNussbaum, M
dc.contributor.authorRodriguez, P
dc.contributor.authorRosas, R
dc.date.accessioned2024-01-10T12:40:20Z
dc.date.available2024-01-10T12:40:20Z
dc.date.issued2006
dc.description.abstractMany school systems, in both the developed and developing world, are implementing educational technology to assist in student learning. However, there is no clear consensus on how to evaluate these new technologies. This paper proposes a comprehensive methodology for estimating the value of a new educational technology in three steps: benefit analysis, through the administration of a well-designed experiment; cost analysis, which incorporates costs to weigh against the benefits; and feasibility analysis, which introduces real-world concerns that may affect the ability to actually implement the technology. To illustrate the methodology, a case study from Chile is used where portable educational video games were introduced into first and second grade classrooms with the aim of improving learning in mathematics and language. This paper demonstrates the importance of all three steps in the evaluation process and provides a framework for future analyses. (c) 2004 Elsevier Ltd. All rights reserved.
dc.fechaingreso.objetodigital2024-03-26
dc.format.extent18 páginas
dc.fuente.origenWOS
dc.identifier.doi10.1016/j.compedu.2004.07.007
dc.identifier.eissn1873-782X
dc.identifier.issn0360-1315
dc.identifier.urihttps://doi.org/10.1016/j.compedu.2004.07.007
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/77299
dc.identifier.wosidWOS:000234822200005
dc.information.autorucIngeniería;Nussbaum M;S/I;99303
dc.issue.numero2
dc.language.isoen
dc.nota.accesocontenido parcial
dc.pagina.final191
dc.pagina.inicio174
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.revistaCOMPUTERS & EDUCATION
dc.rightsacceso restringido
dc.subjectevaluation methodologies
dc.subjectevaluation of CAL systems
dc.subjectelementary education
dc.subjectcost-effectiveness analysis
dc.subjectfeasibility analysis
dc.subjectCOST-ANALYSIS
dc.subjectCLASS SIZE
dc.subjectREFLECTIONS
dc.subjectPOLICY
dc.subject.ods04 Quality Education
dc.subject.odspa04 Educación y calidad
dc.titleMethodology for evaluating a novel education technology: a case study of handheld video games in Chile
dc.typeartículo
dc.volumen46
sipa.codpersvinculados99303
sipa.indexWOS
sipa.indexScopus
sipa.trazabilidadCarga SIPA;09-01-2024
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Methodology for evaluating a novel education technology a case study of handheld video games in Chile.pdf
Size:
2.7 KB
Format:
Adobe Portable Document Format
Description: